Create a shield renderer
Private _fontPrivate _fontsPrivate _mapPrivate _networkPrivate _preCache images that are loaded before fonts so they can be re-rendered later
Private _routePrivate _shieldPrivate _shieldGet a blank route shield graphics context in a specified size
Set debugging options
Set which unhandled sprite IDs this renderer handles
Set which network values this renderer handles
Get the shield definitions
Get the handler function for styleimagemissing event calls
See MapStyleImageMissingEvent for more details.
Set which graphics context to draw shields to
Private onSet a callback that fires when shield definitions are loaded
Private reloadSet which MaplibreGL map to handle shields for
Set the storage location for existing and generated sprite images
Protected setSpecify which shields to draw and with what graphics
Generated using TypeDoc
Base class for shield renderers. Shield renderers use a builder pattern to configure its options.